Instead of pushing up and right to head downfield you just press up, as if you were playing with a traditional behind-the-offense view, which is not something I can get used to. Not only is it severely limiting to your field of vision, especially in the secondary, but it greatly impacts the controls. I honestly have no idea why anyone would think this viewing angle was any sort of good idea. Well whatever the reason, they decided to stick with it for the 16-bit sequel, and it sucks a big one. Maybe they just wanted something as far removed from 10 Yard Fight as possible. Perhaps it was intended to offer something unique and different from all the other pigskin games or maybe it was a workaround to some hardware limitation. My understanding is that it was also used in the precursor to this game, Play Action Football on NES. See my Emmitt Smith Football review(#700) from the last installment for further details.Īs for the gameplay, let's first talk about the viewing perspective. And it shouldn't come as a shock either because the high number of football games on the list already, including entries from powerhouses like Konami and Capcom, shows just how hard it is to get one of these games right. In fact, I honestly cannot think of anything else that even comes close. And it's a first party product! Which means this is, bar none, the worst Nintendo-made title I have ever played. No, most SNES football games really are bad enough to warrant all of those low positions. Yet another football game? What am I, some sort of futbol-loving Communist with a vendetta against the sport? Well if only that were the case.
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